I’ve just run into a bit of a problem which I thought would be really common but from what I can see, is not common at all, in fact, I can’t find anything in regards to it.
Basically I have a big box which is a blueprint, it has 2 holes/slots in the box and 2 collision boxes, 1 for each slot Called “Slot1Collision” and “Slot2Collision”.
The idea is that if the player is carrying an object to go into those slots, he has to place the object in one slot or another by hitting his USE key (line trace by visibility), and the object would physically be placed in the slot he hit the use key on. Slot 1 might fill the room with sand, Slot 2 would open the door to the next room for example.
The problem that occurs is that while the line trace DOES hit the collision boxes, the boxes don’t generate any hit events, they cannot do an event when the line trace hits them.
I have been working around it with some very rough blueprinting scripts, but it’s just messy and frustrating to work with.
Am I just overlooking something reeeeeally simple here? I feel like this is just something super simple that for some reason I am just not understanding or seeing.
Thank you in advance.