Line Trace Not Hitting Skeletal Mesh

I’ve got the exact same problem right now :slight_smile:
But I think I might have solved it!

Ok so I figured that:

  1. We can’t get the actor or the bone name, because it only triggers on the Capsule Coponent.
  2. If we remove the Capsule Coponent and it returns no results then it can’t hit the skeleton
  3. The reason should be that it doesn’t return anything but the skeleton gets rendered must be that there is no inherent collision on the Skeletal Mesh.
  4. Open UE4_Mannequin_Skeleton and look at Details - Physics:
  5. Enable Per Poly Collision (This I guess means that it auto-generates hitboxes from meshes)
  6. Select SK_mannequin_physicsasset (I’m guessing this contains collision info)

And it works :slight_smile: As per my screenshot

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