I’ve got the exact same problem right now
But I think I might have solved it!
Ok so I figured that:
- We can’t get the actor or the bone name, because it only triggers on the Capsule Coponent.
- If we remove the Capsule Coponent and it returns no results then it can’t hit the skeleton
- The reason should be that it doesn’t return anything but the skeleton gets rendered must be that there is no inherent collision on the Skeletal Mesh.
- Open UE4_Mannequin_Skeleton and look at Details - Physics:
- Enable Per Poly Collision (This I guess means that it auto-generates hitboxes from meshes)
- Select SK_mannequin_physicsasset (I’m guessing this contains collision info)