I’m currently using line trace for objects to trace a line that will act as a melee attack towards enemies. The problem is I can’t get it to collide and apply damage.
I was originally doing this with line trace by channel but that worked on all of my world static objects but not on my actors. They all have a custom collision class called Enemy which I’m calling in an array.
I’ve attached images of both, thanks everyone for your help!
Yeah it goes green on the hits with all of them except for this guy. If I attach a print string with the world context object I just get a hello but I’m pretty sure that’s because it’s in the chain of events not because I have the hit actor linked to it.
Thanks for helping so far too I really appreciate it.
np, im still on the blind tho, not sure if i will be able to help at all. if you make the Print string print the DisplayName of the HitActor, what does it says?