I’m trying to make a line trace hit skeletal meshes that are already imported to spawn a blood effect.
I am using a visibility trace to do so
I have set the Trace Responses to block the Visibility
I have also Enabled Per Poly Collision in the Skeletal Mesh settings
This works as expected for a specific skeletal mesh, successfully registering a hit and spawning a particle:
However, any other skeletal meshes will not register hits:
Is there something I’m missing, or another setting I enabled for the first mesh but forgot to enable for the others?