Line Trace Lags behind Player Character when player is moving very fast

Video: https://www.youtube.com/watch?v=yDIR9WmxEps

Currently trying to have a Line Trace shoot out of the player’s head whenever the Player is holding down the LMB.

This works when the Player is moving slowly or is stationary.

But @ 0:03 in the video when the Player starts moving very fast, the Line Trace looks like it is lagging behind the player greatly.

How do I fix this?

Hi!

Can you, please, tell how do you fire your traces?
Do you check in player’s Tick function if LMB is pressed and if so - fire line trace?

Did you solved it?
I’m having the same problem and I think it’s tied to the mouse polling rate.

This is normal behavior in real world physics. Line traces use a start and end position. The start position will not update if you move after calling it. It’s static.

what’s the solution then?