I noticed that sometimes a trace goes right through a object when Trace Complex is set to true. I’m using Line Trace for Objects and it is a loop with a Retriggerable Delay at 0.02. That loop stops once it doesn’t hit that actor in front anymore. Both objects are of different object types that both get traced.
It works completely fine when Trace Complex is set to false.
Another Issue is that when LineTrace Complex is set to false it can’t trace plane collisions anymore, with that I mean when you have just a plane mesh and generate a collision for that. Not sure if that is intended.