Line trace isnt finding my imported objects

Hey,

So Im having a mare with finding my own objects. This is my current layout

Seems to work fine, even with driving. I can line trace the cubes I put in just fine.

But when It comes to objects I put in from blender, Just seems to totally ignore them.

So far, I’ve tried The collision presets - Currently set on block-all.

I’ve tried playing with the Collision enabled options
and tried changing all the collision complexity settings.

With the cubes working, even as much as the line trace going directly through my object to the cube, I feel like there’s a really easy Switch I’m missing here.

Do the blender objects have collision? In the UnrealEditor mesh viewer you can toggle viewing collision and add/edit the collision primitives. If they have none, then nothing will collide.

Here are some of the settings I’m running, Interestingly the simple collision box is not even remotely close, but even looking around for the invisible collision box doesn’t hit it.

I’m using the complex collision box anyway for testing but curious nonetheless.

Edit: Ok So I made a new trace channel called interactables, set it to block all. And then set the object up with it, but still doesn’t work. So it’s got to be something to do with this collision mesh

Edit2: I turned off ignore self. And now it’s finding my blueprint, Not nesseccierrly the mesh itself, but It’s something other than a cube

Ok for anyone having the same issue as me,

Because My camera was part of my car blueprint. Everything that is essentially a child of the blueprint in which the camera was also. Is considered self.

So turning off ignore self. I thought would just find the camera itself over and over. But actually it’s anything in the blueprint.

It now works, and I can look around and scan everything in the car.

Wild, One tick box and a day later.

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