Hey all, I’m trying to make a blob shadow for a mobile game and I use a line trace on TICK to tell it where to be. I’m having this issue when I walk near some edges which is weird. The mesh ‘‘uses complex collisions as simple’’ and is set to ‘‘block’’ the "visibility’’ line trace channel, it seems to collide properly with the capsule of my pawn while when I use a line trace, it just doesn’t.
I did enable ‘‘Trace Complex’’ on the line trace node but it still seems to be colliding only with simple collisions instead.
As you see in the blueprint I tried a whole range of scale 3D, maybe this was a normal inaccuracy because I’ve heard UE4 doesn’t handle well meshes when it’s too big, and nope, same issue occurs on all scale levels I tried.