I’m using LineTraceForObject in the First Person Shooter demo and trying to make use of the Hit Location information but it seems I’ve discovered a bug. I only get a single axis of position data.
As you can see, on this face only the Y-axis seems to be reporting any change. On another face, I might get X-axis information, but still only one axis at a time.
For completeness, I’ll include the changes I made to the sample, but it isn’t much, as you’ll see. Have I missed something?
I set the wall to have ‘BlockAllDynamic’ as it’s collision preset. Because …
… I’m filtering the LineTrace for WorldDynamic.