Line trace from inside cube mesh out?

I can hit the side of a cube mesh from outside to inside properly with a line trace.

Is there a way, or settings, to get the same hit from inside to outside?

From inside I get a hit immediately from the trace starting point, not the wall, as if the cube mesh was a solid. Does double sided geometry have any affect on closed meshes? Blocking volumes have options to be hollow, anything similar for mesh collision?

did you tried to mark it as hollow?