Line Trace for custom Object Type always false

Hey Blue669,

I tested this in 4.8.3 way you described, and it returns true when i hit pawn with line trace. I have a couple questions to help clarify what I might be doing differently than you:

  1. Are you using LineTraceForObjects node?
  2. For Object Types input, did you Promote to Variable and give it a single element of Player?
  3. Is Default Response for Player Object Channel set to Block?
  4. Does this happen in a new project as well, or only in your current project?

Is there any additional information to help reproduce this? Would you mind uploading your test project somewhere and getting me a download link?

Thanks!