Hey Blue669,
I tested this in 4.8.3 way you described, and it returns true when i hit pawn with line trace. I have a couple questions to help clarify what I might be doing differently than you:
- Are you using LineTraceForObjects node?
- For Object Types input, did you Promote to Variable and give it a single element of Player?
- Is Default Response for Player Object Channel set to Block?
- Does this happen in a new project as well, or only in your current project?
Is there any additional information to help reproduce this? Would you mind uploading your test project somewhere and getting me a download link?
Thanks!