Line trace during a camera shake problem.

Basically, i’m using a camera shake as a recoil for my third person game.
I added a ‘Sequencer Camera Shake’ and a ‘Camera Animation Sequence’ for it. Whenever my pawn shoots, i call the ‘World camera shake’ method.
It mostly works fine, but when performing a line trace **during **a camera shake, the shake seems to be ignored completely when getting location and rotation. In fact, none of my pawns camera rotation parameters change when my camera shakes (did put a print string in an event tick to check them, rot.x, rot.y and rot.z stayed the same during the camera shake).

Here’s a 1 minute video showing the problem:

Am i doing something wrong? Should i be doing the recoil completely different?

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Hi, did you ever figure it out?

I think you need to try with changing trace channel enum from camera to other in Trace by Channel node.
I really don’t know it will work or not.
Thanks!