I did figure out a similar fix for it. My question is why doesn’t LineTrace and LookAtRotation match even when inputting the same exact start/ends and start locations for the SpawnActor function?
Exact points of impact will never match between a projectile and a line trace. Projectiles are lerped over time. Two projectiles with the exact same spawn points and velocities will not match 100%.
Projectiles are given a Trajectory/heading, not an end location.
Thanks. I have decided to abandon LineTrace for bullets.
Real bullet hit tracking is my choice for now. Hopefully there isn’t too many issues with ping