Help please, I’m already at my wit’s end.
I have an actor BP_UNITAZ, there I have a mesh called SM_Toilet_02. In the same actor I make a line trace to check for collisions with this mesh. I placed this actor BP_UNITAZ on the map, but the player does not react to it, but reacts only to the usual static meshes that are placed on the map. How can I change it to react to my mesh inside the actor? I need to place the mesh in the actor.
Not according to the screenshot you’ve posted.
In the same actor I make a line trace to check for collisions with this mesh.
This actor is Ignoring Self
so it cannot detect its own components, if that’s the plan.
I placed this actor BP_UNITAZ on the map, but the player does not react to it
Quite confusing. What does the player have to do with this? Who is doing the tracing? Is the toilet mesh owner the player?!
I need to place the mesh in the actor.
What does it mean? Which mesh? Which actor? Place how?
Apologies, it might be me but little makes sense in the above example / description. Start by ensuring you have the correct collision channels setup:
And enable debugging on the line trace node so you get visual clues as to what the trace is doing.
Thank you. I unchecked the box and everything worked)