Is Line Trace Component not support Hit Result parameter or its a bug in UE 4.16?
Always have error:
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_BreakHitResult_PhysMat from function: ‘GetDamage’ from node: Get Hit Location in graph: GetDamage in object: Character_Controllter with description: Accessed None trying to read property CallFunc_BreakHitResult_PhysMat
If I do a test with it, still have same error, anybody know abou it? Documentation page don’t have hit info parameter, werid.
Its because your line trace not hit anything. So, as I said, use line trace boolean output “ReturnValue” with branch to execute other instructions when it hits something.