Hello, I am trying to make the ai destroy my actor when he is near me with line trace by channel. I can use this function just fine as a player, but I can’t seem to make it work with bots. If I use get actor location, the trace starts where the bot was spawned. Is there a way I could use get world location with the ai? Maybe if I create a camera and link the camera component to my blueprint? Here is what I have :
Also, it seems that the ai aims at my feet, why is that so?