So I was wondering if it is possible to retrieve a primitive child with a ‘‘line trace by channel’’ if it is a child of an actor?
Made up example: ActorObject
DefaultSceneRoot ObjectBigRobotArm (primitive) ObjectBigRobotArmFinger (primitive)
The method I use is
LineTraceByChannel, OutHit/BreakResult HitActor
Then I compare the hit actor.
Now this awlays return the ActorObject Name.
If I use
It return nothing, the line trace goes trough the object until it hit another actor.