Line Trace By Channel issue

PIE: Warning: Mobility of /Memory/UEDPIE_0_8U4LZ17RABKBZ4FZ3CQ2FIDFD.ProjectBadSanta:PersistentLevel.StaticMeshActor_UAID_D8BBC11B2778D7C901_1286676308 : StaticMeshComponent0 has to be ‘Movable’ if you’d like to GetMass.

That’s the whole error, sorry should’ve shown that as well.

I was having the same issue with another puzzle that required me to click on these dials to turn them sorta like a locker combination. And it wouldn’t work either both have used LineTraceByChannel, and both times they’ve used their mannys First person camera. Which this is a custom character which I was thinking that could be the issue perhaps I’m not sure.