Line Trace by Channel doesn't work properly

Hey guys :smiley: I’m using a Line Trace by Channel inside AI Blueprint but it sends line to left side of him. Tried many ways, with it’s mesh and capsule rotation too but still the line I have on Debug is being sent to left side of the actor. what am I doing wrong though?! I want the Line in front

I think after the multiplication, you need to add the value to the actor location before connecting it to “End”. if not, it will calculate it from 0.

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Sweet! that was the solution thanks!!

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