Line Trace By Channel doesn't hit Enemy

Hey
I have a autofocus system in my game that does a line trace by channel every 1 second. I get the distance to the hit result and set it as focus for the camera, which works great. However I just added an AI enemy that chases me but the camera doesn’t focus on him. I turned debugging on for the line trace and it showed no hit results on the AI enemy. Does anyone have an idea why this could be? I can hit the mesh itself no problem if I put it in the game but not if I put in the AI Blueprint.

Here are a few screenshots: