Hey there @VelikyPanda ! Skeletal mesh components can be collided with using their physical asset, but you have to enable collisions and , or if you need very precise collision, you can use per poly collision.
Strange…
I thought I received an answer, but I can’t see it. Whoever answered me, thanks for pushing me in the right direction!
I was able to solve my problem without any limitations.
This was the problem:
[322768-capture01.jpg]
The goal was to be able to focus the ragdolled body laying on the ground. The CapsuleComponent triggered all the hit events for focusing and killing the NPC. After the NPC died I obviously deactivated the capsules collisions inside the code, since it’s not supposed…
Hi I am shooting a projectile and on overlap with the a characters capsule component generate a line trace from the projectile and try and find the bone name of the part of the skeletal mesh that it collides with. But the line trace just goes straight through the skeletal mesh no matter what collision settings I try and change. Currently the skeletal mesh has a ragdoll collision and the capsule component has a pawn collision (auto weld is off). The projectile has the following custom collision. …