Hello,
When I shoot inside of the box collision and shoot at a volume trigger. The hitscan channel (used to determine damage) is colliding with the trigger boxes. We have told it to ignore the scanhit channel with no luck. Any help greatly appreciated.
Sorry forgot to mention that by lifting the box collision’s it works properly. There is a box collision inside of a larger collision which is why it does not appear the shots are close the trigger volume.
Hi, I started playing and checked. The line trace channel still shows ignore for hitscan. Bullets still colliding with box collison, but not volume trigger.
A bit late but i notice that you are using trace complex. Trace complex usually don’t hit box collision, only hit mesh.
Other thing is that the collision needs to have collision enabled
Hello, we figured it out.
The channel when applied through the details panel in the viewport was not applying to the blueprint. By setting hitscan to ignore in the blueprint this allowed us to solve the issue. For anyone else who runs into this issue. Set channels in bps not viewport.