Hello,
So basically I’m making an FPS game from scratch using blueprints and I was wondering is it a good idea to use line trace by channel’s impact location/location to scan where my bullet should land via tick or would that function overflow my game?..because what im planning to do is have a beam as my projectile from gun to impact point which is predetermined by the line trace by channel impact location/location to center screen.
Like so:
My current setup is the Red line…What I really want is the Green line from gun to center screen… would that be a good idea?