I forgot to mention, it is a “Point and Click” third-person character approach.
Shouldn’t you provide a location that is accesible on the navmesh rather than an ureachable location in the middle of the wall? Unless the character is supposed to climb it, are they?
No, the character is supposed to just walk in the pointed direction, no climbing.
You provide a location that is in the middle of the wall, this will not work reliably. The characters move on the navmesh, provide locations close to the ground. Perhaps a secondary trace downwards would do?
Yeah! That’s it! The simple node “break vector” does the trick! Now it is running smooth as a cat ![]()



