Line trace based on reflection (bounce)

that didn’t worked either… Well now at least I know that problem is because I upgraded my project. I’ll just work on other parts of the game and hope that in a future version it will work

Hi! I am trying to do something similar but with lasers (reflected using prisms). How can I do this bounce logic x times, depending on the amount of prisms. Say if there is one prism then the beam should reflect once, but if there is a second after the reflected beam, I want it ti be REFLECTED of the normal once again. Can I use custom events and line trace start point as paramater input for this?

Thanks