Im tring to use the Line Plane Intersection node to move a curser closer and father away from my third person character. I plugged in all the nodes but the curser (Sphere) wouldnt move at the point of the intersection. I even added a Debug Plane and Line Trace to make sure both were working as intended and yet the sphere still appears way off in the distance. Any ideas on what I might be doing wrong?
Set world location
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Thank you! that always gets me. Any idea on the best method to ignore the plane when the line trace is coming from under the plane? I’ve been trying to do it using the pitch of the camera relative to the PC but I’m not having any luck.
You can tell what the angle is between the camera line trace and the plane ( or rather a vector lying on the plane ) with a dot product node.
Thinking about this just now, might be wrong. Tell me if you get stuck…