Line Between Two World Points

Hello Everyone

I’m trying to make a line between any two world points IN-GAME that tells me the distance as well. I’m very new with unreal (Blueprint) so pictures would be very helpful.

Thank You

I don’t think it can be done in Blueprints. You don’t want Debug-only stuff (which can be done in Blueprints), so you will need to get your hands dirty and do some C++!

Then you will be able to use PDI: FPrimitiveDrawInterface

If you’re new to C++ this is not going to be easy, sorry.

As for the distance between two points:

float Dist = (LocationA - LocationB).Size();