Line 1431

Hi, when using DirectX 11 a ue4 game crashes on one of big game maps with the following error

Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Commands.cpp] [Line: 1431] Null SRV (resource 0 bind 0) on UB Layout FInstancedStaticMeshVertexFactoryUniformShaderParameters

The game crashes when using DX12 as well, on the 2nd/3 opening of a big map.

Please help