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Limiting in-editor framerate on startup?

Does anyone know a way to limit the in-editor framerate when the editor starts?

It’s a bit tedious to have to enter t.maxFPS 30 every time I start the editor.

(The unlimited framerate makes my graphic card fans spin up for no good reason.)

ConsoleVariables.ini looks promising, but doesn’t seem to work, since setting the FPS is a command and not modifying a variable.

Take a look at this thread: Can you lock the FPS? - UE4 AnswerHub :slight_smile:

Sadly, the last post says that the method described there don’t work any more in 4.2.
I tried them anyway, but they didn’t seem to work.