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Limiting Gravity to a certain surface , magnetic in a way

Hello Unreal Friends.

How would I go about solving this:

  • F-Zero X Racing physics (key phrase)
  • I have an object and I want the world physics to follow its origin or rotation along Y or X axis

Imagine a Track and the point of gravity is along the top surface of every track tile… and every Track tile has a different gravitation.

Any help would be appreciated.

Thank you and all the best
Mike