Limiting background fps

How to limit fps when app is in background?

It should be a realy simple thing, but most google stuff are either about editor or unrelated. I see there is a bp node for manual capping, but do i really need to do such basic thing manually? Is there build-in tools for this?

The editor automatically reduces resource usage in the background. There’s a config setting to stop that, but it is the default.

I mean, I want to limit background fps for packaged non-editor game. By default it runs at full speed in background

Hmm, interesting. For me, the final game also slows down in the background…

Hmm, interesting. For me, the final game also slows down in the background…

Well, that’s also useful. Probably it’s a problem with configs\packaging on my side then, will look into it again. Thanks

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