Limiting Aim offset

Okay! I got it, that last thing you said about the min being a negative and the max being a positive fixed my problem, also the Select float being divided, by 1 (My character only has 1 spine) I had to make that a negative because it was inverted. I have ONE final question. How would I make my camera stop rotating at a certain angle as well? Would I follow the same way you showed me or something different?