I can understand the use of WAV for sounds, but for game music that can possibly span up to 5 minutes, the assets are huge, and if there’s a soundtrack for the game, that’s a good few hundred megs right there just for music. I understand MP3 is patented, so is there any way to use something like OGG or FLAC?
Don’t take my words for granted, but as far as I remember WAV converted to more appropriate and optimized format for particular platform you’re cooking for. So WAV asset size != final size of the sound you will see in your game.
oooh I have to cook it first? I see. Simply importing it, the asset size was only a few bytes bigger than the original file.