Hello, I was wondering how I can limit the amount of ammo a player has for his/her weapon. I am using spawnactor for the bullets, thanks!
Hi
A simple way would be a INT var that holds the bullets. When INT = 0, stop the weapon to be able to be fired, for example with a Gate or Bool, depends on how you have you gun setup.
Could you show me an example or a screenshot of what it would look like in the blueprints?
Hi
Try this, a little crude., and not sure about reload for some reason. Got reload wrong, ahhh, annoying.
Hi
Can you explain for me what is SpareAmmo, ClipSize and ClipAmmo? Thank you!