I see there is a very useful feature called render to texture . It is easy and very useful.
Lets suppose we use them as in game cameras.
What I want to know is roughly how many of these can be place in a level and be active at the same time , without affecting the game performance considerably?
say If I got a secret base that has 20-30 surveillance cameras and a monitoring room where you can see all the cameras.
Another think I wanted to know was is the render target textured object accounts for culling as well? Like if I live the monitoring room ,where all camera’s scene capture is rendered, then will the engine stop rendering the scene capture because it is no longer visible?