Limitation: Cannot make a prop invisible for agent/instigator only

The Visibility track (“actor hidden in game” rendering option) in the UEFN sequencer does not work with the “Instigator Only” option in the cinematic sequence device. This means it’s currently impossible to hide a prop for a specific agent, or the instigator, while keeping it visible to others. (as of my knowledge)

This functionality is crucial for games with custom characters. For instance, it’s important for the custom character prop to disappear for its user in first-person mode, preventing the character from appearing in their view. I have worked around this by offsetting the obit camera device forward.

Enabling the ability to hide a creative_prop for just one agent would significantly improve the customization options for creative games, making them more unique and engaging.

Note: Improving tick rate and refining the methods for assigning custom characters or skeletal meshes to players could address issues with prop visibility. This would reduce the need for props to teleport with the player, minimizing lag and ensuring smoother, more accurate movement in sync with player input.

If anyone has alternative methods for making a prop invisible to a specific agent or instigator, please share your insights below.

@Tonkatron8 Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.