Is there a way to limit the amount of times a player can be revived? E.g. after a player is revived 3 times, the next time their HP drops to 0, they are eliminated.
I’m looking for something that works correctly and not something janky like calling Respawn or teleporting the player after a certain amount of revives is reached.
Hey, you may be able to use a tracker, either track Player Revived stat (unless thats for the reviver), otherwise track the downed event from a DBNO device.
Either use 4 counts to complete and use that event to with the pickup function of a health powerup set to kill.
Or use 3 counts to complete and use that to change the player to a non DBNO set class
Thanks so much for the options. I’ll give the class change a try. I found the DBNO device to be so buggy it didn’t cross my mind to do as you said. The health powerup seems like a viable way as well.
Unfortunately the DBNO device is still bugged. Killing a player that is of a different class still knocks them down, it’s just that the settings in the DBNO device don’t apply to this player.
This may be a feature not a bug, so for now I will just allow unlimited lives until Epic introduces a proper way to handle this.