Limit the amount of times a player can be revived?

Is there a way to limit the amount of times a player can be revived? E.g. after a player is revived 3 times, the next time their HP drops to 0, they are eliminated.

I’m looking for something that works correctly and not something janky like calling Respawn or teleporting the player after a certain amount of revives is reached.

Hey, you may be able to use a tracker, either track Player Revived stat (unless thats for the reviver), otherwise track the downed event from a DBNO device.

Either use 4 counts to complete and use that event to with the pickup function of a health powerup set to kill.

Or use 3 counts to complete and use that to change the player to a non DBNO set class

Thanks so much for the options. I’ll give the class change a try. I found the DBNO device to be so buggy it didn’t cross my mind to do as you said. The health powerup seems like a viable way as well.

Thanks again!

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Unfortunately the DBNO device is still bugged. Killing a player that is of a different class still knocks them down, it’s just that the settings in the DBNO device don’t apply to this player.

This may be a feature not a bug, so for now I will just allow unlimited lives until Epic introduces a proper way to handle this.

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That first setting in the DBNO device, DBNO Enabled, are you using do not override ?

Can you use a few DBNO devices with class filters, but the non knock class uses one with the DBNO Enabled set to no ?

These are my dbno settings:

Even if I have a second device with a different class, I get the same result. DBNO is active, however the settings don’t apply.

I think the device is still bugged unfortunately.

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