Ping is always between 20-30 in a session and the enable/disable has no effect and the screen lag is insane.
I think what’s happening is its treating each spawner as its own independent instead of a copy of the first so its lagging/causing issues due to loading so much data when having more than 100 devices or so that’s my opinion.
I’m currently working on a new game that requires a lot of spawners so please can this be looked at. I will gladly assist in however i can