I have a somewhat bizzare question: I have my computer (i9 10850k/RX580) plugged into a 420W UPS which is plenty enough for 99% of the time as nothing makes sustained 100% usage of both CPU and GPU. Even latest gaming is fine.
With the exception of the Unreal Editor. When compiling shaders, both CPU and GPU often go to 100% and the UPS starts beeping.
Question: is there a way to limit the usage of both (or maybe just one of them, preferably CPU), so it doesn’t reach 100% at the same time? I have tried AppTamer for Mac (it’s a dualboot Win10/Hackintosh) and similar Windows utilities but the issue is, UE4editor spawns the ShaderCompilerWorker processes that are not limited. I know I can disable Realtime but that doesn’t always help. I have already set Power Saving mode in BIOS, not enough.
Any tips? Thanks!