i’m using the Third Person Blueprint Project and attached the Camera to the Head Bone to make a First Person Game, so you can walk in that Way where you look with your Mouse :rolleyes: (Just like an FP Game works)
The Movement itself Works, but i made a Climbing Mechanics and the Problem is when i’m hanging at the Ledge, i can Rotate the Camera 360 Degrees!
How can i limit them to 180 Degrees?
I allready tryed it but it does not work, any ideas?
It is called from the Tick Event and the YawCamRotation Variable is set (Not the Tick Event) when i go into the Climb State (Look Direction to the Wall).