Limit Camera Roll Max rotation

Hi !

I have a haverboard game, the camera is set behind the player and follows him, i’m trying to limit the roll rotation because when i’m turning left or right the camera rolls too much. I joined in the message a screen of the idea I had to do this but it doesn’t seem to work !
Ty for your help !!

You can use Clamp:
https://docs.unrealengine.com/4.26/en-US/BlueprintAPI/Math/Float/Clamp_float/

Yeah i did try but when applying it to add controller roll input it doesn’t work

You can get Player Camera Manager ( Player Controller’s property ) and set View Roll Max, View Roll Min:

https://docs.unrealengine.com/5.3/en-US/API/Runtime/Engine/Camera/APlayerCameraManager/