Hi, i’m quite new to UE4.
I made a ball that reacts nearly as I want. I did not added a ProjectileMovement Component just because it does not allow SimulatePhysics. There is no Collision Box on my ball because I don’t see the use of it for now.
Because I cannot have that ball as a ProjectileMovement, I don’t see how to have acces to a way to control the ball rotation. After a hit, the ball rotate on itself too much. I would just like to limit the maximum rotation velocity of the ball, to react more like a pool ball than a sticky ball. Hope it makes sense.