Hey, this is my first post, and I’m pretty much just looking for your ideas on how to create a smooth character sprite animation for Paper 2D in Unreal. My muse is LIMBO, which I know used its own custom engine, but I’m simply curious about how they managed to completely avoid any obvious/apparent cuts in the character animation (specifically in the jumping animation, where you can either hold jump or tap it and it smoothly transitions back to the idle/running animation). Is this just a really good Animation State Machine, or is there some other secret I’m not aware of? Thanks for your thoughts
1- Very good animation work.
2 - Very specific state machine and in between blends.
3 - Simple hard work no magic button.
Also Limbo is 3d not 2d sprite last i remember, it also uses IK and physics on the body.
Ahh I understand now if it is a 3D character…that makes way more sense. I was thinking they used 2D sprites for all the body physics and everything and it was confusing the heck out of me. Cool thanks, just was wondering.