Like I can trigger the ragdoll in the world after the enemy dies, but after some time I want to turn off their ragdoll and physics while keeping their current body position. How to do that?
Like is it still a skeletal mesh or is there a way to transform that ragdoll into a static mesh?
It’s still a skeletal mesh- if you want it to stop moving and stay there you can drag that skeletal mesh into the event graph and use “Enable physics” and set it to false!
If you’d like some more in-depth help, if you can provide us some screen snips that would help!