I am using Unreal 4.7.3 and I am facing a weird issue when I am previewing my level in Mobile Previewer or on the Mobile Platform.
But first, a couple of screenshots:
This is the level when I am viewing it using the SM 5.0 previewer in the editor.
And this is the level when I preview it in the Mobile Preview and on the Device (Samsung Galaxy Note4 + GearVR)
Now my first, obvious question is what the hell? Why am I getting this discrepancy in the output?
My second question is a little more involved. Again, two more screenshots for your benefit:
Mobile Preview + Device
If you look closely at the ES 2.0 image, you will find a lot of “banding” happening in the lightmap, giving the overall impression that this is a really low resolution thing. How do I get rid of this?