Is there any plans on adding lightweight emitters to UEFN?
In UE5 they help a lot with having a faster workflow as well as allowing for better performance while having a lot of little effects around such as health sprites or other small effects.
We see these used in a few games and they can really add to making more maps optimized while also being able to make Niagara’s a little bit faster without having to working about lots of resources being used and memory as well.
Here is a link to the overview for them as well for anyone curious: Niagara Lightweight Emitters Overview | Unreal Engine 5.6 Documentation | Epic Developer Community
Thanks for any responses and if there is any questions on why else I would like to see this then make sure to let me know!