Lights turning off after building lighting

Hello,
To my knowledge baked lights should be disabled when they are baked, if you want a hybrid solution, go for stationary. They can be baked while still affecting dynamic objects.
The whole idea behind baking lighting is to disable the light emitter and apply their effect to the textures, basically faking the look and moving the processing power from the gpu to the stored texture data.
Here is some more in depth info An In-Depth look at Real-Time Rendering | Course

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