Hey, there. Sort of a noob question, but my lights do not correctly get built, and I get no errors, nor does it tell me what lights need fixed. I have hit the build all levels button over and over and tried to just build the lights, and the game looks good in the view port. Every time I run, however, it says three lights need to be built. I was sort of hoping someone else ran into this issue ever and found a solution? It’s a 3D game, if it makes a difference.
Hey there @Nerdzmasterz! All questions are valid! Generally whenever you get that warning, all you need to do is rebuild your lighting. It will ask to be rebuilt every time you move an object unless you’re using dynamic lighting.
If you’re building for PC/Recent consoles, you likely don’t need baked lighting. Especially if you have moving elements in your scene that you want to cast dynamic shadows. You can just select your lights and change them to movable for a minor performance hit. (this hit grows exponentially with scene complexity but still usually not too bad).
If you’re building for mobile you might want to keep it static/stationary.
Thanks. I have my lights set to dynamic now, but one of them still claims to not be built? Could it being a part of a static mesh be a possible cause?