Lightning in a backrooms game

I will send an image of what’s hapenning soon, but everything has just less contrast after baking, the walls where the light was shining brightly are then kidna dull and places with dark shadows are much lighter, almost the same color as the rest. So you’re saying baked maps should look exactly like when there were real lights? I thought it’s normal for baked maps to be much lower quality than real lights, that’s why I tried to avoid them and went for optimization of real lights with Lumen before.